If you want to vote for the hottest vocabulary in 2016, VR is definitely one of them.
Unlike the hot situation in 2015 and early 2016, the VR market was in a downturn in the second half of 2016. In recent times, the voices of domestic and foreign VR companies have closed down, transformed, and laid off.
As we all know, the big cake in the VR (virtual reality) market is divided into two major sections: hardware manufacturing and content development. At present, the VR industry has encountered some bottlenecks in hardware manufacturing and content development. It is also a fact that the industry is cold for a while.
The downturn in VR is actually not surprising. After all, it takes time for an industry to mature. Looking at the development experience of the emerging industries in the past, it is not difficult to find that there will be some inflection point when the industry develops to a certain extent. This inflection point is also a reshuffle period.
But we don't lose confidence in this industry. The new annual trend report released by Ericsson Consumer Labs - VR has become one of the top 10 consumer trends in 2017 and beyond.
The CES 2017 Consumer Electronics Show opened on January 5th at the Las Vegas International Convention and Exhibition Center. This year is also the largest virtual reality (VR) technology exhibition in CES history, with more than 70 companies participating in the exhibition, a jump of 48% over 2016. HTC Vive launched wireless VR, Intel redefines virtual reality, VR becomes a highlight of CES2017, and VR is on the topic list because of the "black technology" of various technology giants on CES.
US President Barack Obama also delivered a resignation speech through VR, adding a landscape to the development of the VR industry in 2017.
In 2017, VR manufacturers will continue to improve in hardware manufacturing and content development. The cooperation between hardware and software will further improve and improve the user experience. Leading companies HTC, Sony and Oculus are building virtual reality application ecosystems around their platforms, encouraging third parties to develop high-quality virtual reality games, videos, and applications such as distance education, remote shopping, training, and medical care.
Looking into the future VR industry direction:
First, mobile VR will not only become the choice of a simple VR experience, but also become the VR experience choice for most people;
Second, the VR experience is a combination of a PC and mobile VR experience. It offers the convenience and low price of mobile VR, while also enabling PC VR immersive experience and large-scale room tracking. This ideal VR device is still in the exploratory stage for the current VR giants.
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